Here is an important news for all DUT's fans: the new release is out!
Now you can play online, and fight with your friends against the mobs!
Version changes (467 => 558):
- Fixed: many others bugs & improvements
- Updated: Mod converted into Total Conversion
- Updated: some useless ingame messages don't appear anymore
- Fixed: UIScene bugs
- Updated: UI components are more user-friendly
- Updated: better code, less warnings, cleaner console
- Added: *full* network support
- Updated: waves & monsters (balancing, appearance & behaviour)
- Added: new waves & new monsters
...and a new map: DC12 - Christmas Edition!
The deadline for the $1 Million Intel Make Something Unreal Contest Grand Final was on November 13.
After numerous hours of coding and modelisation, we completed the 467 revision. We immediately sent it to the Epic Games' ftp in order that the competition judges could do their job. You can download it on fileplanet or on our moddb!
We hope that our work will please the Unreal community, epic games and the competition sponsors. We will soon put a new version of our work online.
DefendUnrealTerritories is one of the "Best FPS Mod Phase 4 Finalists
", we're waiting for the results of the Educational category. It's a great news for us, we are now eligible to enter the Grand Finals.
We are all working hard until the next deadline!
Loic "Darknigthmare " Basques, a French mapper, decided to give a hand to the Defend Unreal Territories Team.
He has been working hard on DUT-Tower, a map which means a lot to him.
It is composed of a bumped area and a castle. Obviously, you must defend the portal which is inside the dungeon.
I would like to thank him again for the work he has been doing.
As you can see on that epic games post http://forums.epicgames.com/showthread.php?t=694568 , Defend Unreal Territories was one of the "Best FPS Mod Phase 3 Finalists". It's a great news, and we are very happy to see our work liked by Epic and all the Unreal Universe.
We all are working hard until the deadline of the MSUC phase 4.
We have updated the version of Defend Unreal Territories. You can still download it on this page.
Yesterday at 03:35 AM (GMT +1:00), we submitted the revision 338 of the Defend Unreal Territories Mod for the MSUC (phase 3). Our mod should be competing in the Best FPS Game Mod
, Best Level for Game Mod
and Best Graphics in Map
We are now waiting for approval.
We uploaded 4 new movies:
Configuration & Player manager:
And as you probably know, the third phase of the MSUC will be ending very soon...but we are late. So we've taken all logistic measures to code all night long. See you next!
Due to internal problems, a member of our team had to quit today. We all hope that he'll blossom in another project, in line with his abilities.
Defend Unreal Territories is a new gametype for Unreal Tournament 3. The concept was created taking inspiration from Tower Defense Warcraft.
The goal is to prevent monsters' hordes from reaching an objective.
Firstly, the players' team will struggle on foot with conventional weapons. Then the players will be able to unlock bonuses (new abilities and objects) thanks to the points won each time a monster is killed.
New abilities will enable the players to be faster, have more life and make more damage.
The players may be helped by automatic turrets.
Here we are, this is the Defend Unreal Territories' website opening day. You can watch the mod progression, maps, videos and much more here.